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Asylum-Survivor
People on the project:
Me
Type of project:
School project
Time to finish it:
1 month
Softwares / Languages used:
Unity / C# / Pixilart / BandLab
Roles during the project:
Developer / Game-designer
Github:
Click over here
Contributions
Game-Programming
Following classes, I created this game:
Procedural generation of items and for exit code
Camera management through the mouse
Enemies moving towards the character using AI
Abstract method for doors and light
Game-Design
Every mechanic has been concept by me:
Enemies: Simple sound, simple movements, two types
Player: Simple movement, not very fast
Items: Life item, help item, mandatory item
Lighting: Global light, flashlight, switch's lights (everywhere)
Sound-Design
I created all my sounds:
Main music - Created alone with BandLab
Stressful theme for creating a mood
Voices for NPCs to create unique characters
Sound from enemies to have a better experience