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Asylum-Survivor

People on the project: Me
Type of project: School project
Time to finish it: 1 month
Softwares / Languages used: Unity / C# / Pixilart / BandLab
Roles during the project: Developer / Game-designer

Contributions

Game-Programming

Following classes, I created this game:
  • Procedural generation of items and for exit code
  • Camera management through the mouse
  • Enemies moving towards the character using AI
  • Abstract method for doors and light
Game-Design

Every mechanic has been concept by me:
  • Enemies: Simple sound, simple movements, two types
  • Player: Simple movement, not very fast
  • Items: Life item, help item, mandatory item
  • Lighting: Global light, flashlight, switch's lights (everywhere)
Sound-Design

I created all my sounds:
  • Main music - Created alone with BandLab
  • Stressful theme for creating a mood
  • Voices for NPCs to create unique characters
  • Sound from enemies to have a better experience